Playtest feedback & build tracking

Know exactly what your playtesters felt, build by build

Collect playtest feedback, group it into themes, and turn it into tasks tied to the exact build that players tested.

Takes you to sign-up.

Feedback inbox
v0.14.2 v0.14.1 v0.14.0
  • mira_k v0.14.2 Critical Save system

    Lost 40 minutes of progress after quitting from the pause menu.

  • dagnyr v0.14.2 High Controls

    Dodge roll feels delayed on gamepad. Keyboard is fine.

  • pau_vidal v0.14.2 Medium Onboarding

    Did not realise I could pick up the lantern.

  • nils_b v0.14.1 High Performance

    Frame rate drops in the market district on an older GPU.

Old way, this way

Playtest feedback is useful only when you can trace it

Scattered

  • Feedback arrives in Discord threads, form exports and screenshots in DMs.
  • Nobody is sure which build a comment was about.
  • Builds go out through Steam Playtest or itch.io, but what players felt stays elsewhere.
  • Task boards track the work, not the reason behind it.

Connected to the build

  • Every comment lands in one inbox with a build tag and a severity.
  • Similar comments group into themes, so ten reports read as one problem.
  • Each build shows its testers, sentiment and top issues side by side.
  • A theme becomes a task that still points back to the feedback behind it.

Feedback inbox

Every comment arrives with its build and its weight

Each piece of tester feedback carries the build version, a severity and an automatic theme chip. Filter to the build you shipped last night and read what players actually said.

v0.14.2 Critical Save system

Lost 40 minutes of progress after quitting from the pause menu. Autosave never fired on level 3.

mira_k · status: new

v0.14.2 Testers 18 Top issue: Save system
v0.14.1 Testers 24 Top issue: Performance
v0.14.0 Testers 12 Top issue: Controls

Builds timeline

See how each build landed with testers

Compare versions by tester count, sentiment and top issues, so you can tell whether the last fix helped or only moved the problem.

Themes board

Turn clusters of feedback into tasks

Similar comments group into one theme. Convert the theme into a task and it keeps a link to every comment and the build it came from.

Onboarding

14 comments

Task: Add parry tutorial before boss 1

Save system

9 comments

Task: Fix autosave on level 3

Controls

7 comments

Task: Buffer dodge input on gamepad

How it works

From a tester's comment to a task, with the build attached

  1. Ship

    Tag the build

    Create a build entry with its version, then point your testers at it from Steam, itch.io or your Discord.

  2. Collect

    Gather feedback in one inbox

    Comments arrive with the build, a severity and an automatic theme, instead of living in chats and spreadsheets.

  3. Group

    Read themes, not noise

    Similar comments cluster together so the loudest voice no longer decides what you fix first.

  4. Act

    Convert themes into tasks

    Each task stays tied to the feedback and the build, so you can check the next release against it.

FAQ

Questions studios ask first

Does Playtestly deliver my game builds?

No. Keep using Steam Playtest, itch.io or your own links to hand out builds. Playtestly is where the feedback about those builds is collected, grouped and tracked.

Who is it for?

Indie developers and small studios who run playtests on Discord, Steam or itch.io and want their feedback in one place instead of forms, chats and screenshots.

How is it different from a task board?

Task boards track the work. Playtestly keeps what players felt, tags it to the build they tested, and lets you turn grouped feedback into tasks.

Can I try it before adding my own data?

Yes. A new workspace opens with demo feedback so you can see the inbox, builds timeline and themes board working before you add your own.

Turn playtester chaos into your next build.

Open a workspace, add your first build and see the feedback inbox with the demo rows already in it.

Takes you to sign-up.